The Unusual Loot System of BNS
#1 March 7, 1:38 am
The Unusual Loot System of BNS
NCSoft's Blade & Soul has a high emphasis on dungeons that are essential to complete in order to get your equipment evolution material items. This means that you will most likely be spamming some of the instances until you finally get the desired weapon or accessory.

Many of you must have noticed the unusual way loot distribution works in Blade & Soul Gold. Unlike in most MMOs, Blade & Soul has a loot system that revolves around bidding on the drops within-game currency. This is a rather strange way to go and it reminds me of the good old sell runs in WoW, back when ICC arrived and with the use of an addon, the raid leader could create auctions for the dropped items and by the end of the raid the total collected gold was distributed between those who have not taken any loot.

This auction-style distribution system seems to be slightly malfunctioning in the west as many of the players are simply bidding on the loot in order to raise the amount of in-game currency that is split between the party members, making it hard for those who actually want the item to end up getting it.

To be honest, it currently seems that the whole loot distribution system needs some heavy adjustments from the developers as this also seems to cause issues when questing in groups. During my 2-3 weeks of Blade And Soul Power leveling so far, I have bumped into plenty of situations when players simply decided to bid on weapons that were not even used by their classes, just to make more money.

Hopefully, NCSoft will address this problem in the near future or they can expect plenty of angry looks from the current western player base.
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